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A player driven MMORPG exploring social gameplay, economies, user created towns, and islands that move. It's criminally ambitious, but those have always been my favorite projects.
For players who enjoyed Voyage Century Online, Runescape, Albion Online, or Valheim
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I'm Baista. In 2024 I left my previous position as a Technical Lead to start my passion project Atma. I grew up on games like Runescape, Voyage Century Online, World of Warcraft, and Albion Online. As I dove deeper into game development I couldn't fight the feeling that I had to put my own creative vision out in the world. It's been incredibly difficult but I've loved every step of it.
I've always been fascinated with performance, networking, and game architecture which has given me the skills I need to create a small indie MMORPG, but I want to prove it to myself. There's no guarantee Atma will become a commercial success (and the odds are certainly against me), but it's already been a massive win in my own journey through game development and I hope it can become something others will enjoy being a part of as well.
This blog is where I think out loud. I have tons of thoughts on game development. Many of them I will inevitably prove to be flawed but some will hopefully be the heart of what makes Atma unique. I hope this blog will give people interested in game development some insight into what one person's process looks like. Rise or fall, there is always something to be learned in someone else's journey and ambition.